From the mindset of Garret:
Time stops… The unmistakable fear and excitement of being hunted comes over you. You look around the room and nothing seems out of place, but you know your life hangs on the balance of a knifes edge… You’ve felt this before, in Luskan. You begin to sweat as you reach for your weapon, you realize it has been some time since you’ve felt on edge. Suddenly the door bursts open and a flash of a woman runs in, the wisper of feet hoping not to make a sound graces your ear. You leap for the door to face you foe only to see a shadow… return to the night. Time returns. You hear gasps of air, from woman… a half-ling woman~
Garret asks the woman who he finds to out to be Millek an troublemaking seeker what she was running from. Realizing she has been caught she dances around the questions and slinks away to her room.
That night the Half-elf decides to get drunk and make nice with everyone and I do mean everyone in sight at the monastery. During this time the half-ling takes a trip out to the Religious Fanatic campsite, pilfering a few maps and a box full of coin he chooses to flee when the main group returns.
The next day the group leaves around mid-day, in large part due to the hungover half-elf. Touring the surrounding area and looking for the missing Darrano clan, the group reaches the former campsite of the brutish half-lings. Without any clear reason for why the half-lings left the group wanders to the Northern Ramparts. A rotted and musty shelter to some of the surrounding beasts. They confront a vaugley humanoid shadow bat and eventually bring him down. But the half-elf may look like he took a really bad shave. The Human finds a bottle of wine that catches his eye, he knows it to be expenisive, whether his allies know that is yet to be determined.
Spending the next few days in search of any sign or direction the party begins to wane in their hope of meeting Lady Saharel or piflering the rumored vaults of wealth that she once had. Coming into contact with a few of the other bands during this time the party sharply heralds the warning of Allendi to stay away from the Scepter Tower and its ancient magic. During this time they catch up with the other clans, bands, and groups in this perverbial playground of seekers.
On the 4th day while heading to the broken tower to try and glean some information from the Kobolds about the disapperence of the half-lings the rumble of the ground startles the hellocked human. Soon they are crossing blades and magic with the brute power of a roving band of Kruthiks. dodging poison and stabbling limbs the group handles to encounter with ease. As the eldest among the bunch hits the group the young begin to flee by digging into the ground from which they came.
Continuing on the the Broken Tower they are greeted with an expected amount of hostility but is quickly diminished by the soft speaking half-elf. Once among the encampment of the Kobolds the tension begins to rise as the group has neither a prospect of trade nor an eye to buy. Checking the surroundings the group notes a cavern entrance and a similar set of clothing, which looks like that thing that Millek describe that she killed. When Garret picked this up the Kobolds took to arms and the tensions in the room could be cut with a small pebble, and it was. Choosing to back out safely the group looked to the north to find another Kobold tunnel and possibly nicer kobolds
Asking Kal Clewsoro for help proved fiscally difficult for the poor or otherwise tight pursed bunch. The information of where the other kobold tunnel eluded the group once again, in part to the hungry hands of the small one. Heading out once again to find direction in this late hour the the Tinkerman and Human spot a faint purple glow off in the distance. Upon coming closer to it and with the nimble one in front they advance slowly, however the less sneaky of the bunch alert the enemies to their nearness. What enemies are these though, a skeloten pair of metallic dogs with fiercely glowing eyes and even fiercer teeth. A giant iron snake and an overgrown Artificers stool with crossbow bolts to spare. Constructs infused with magic all, and when the finally blow was given the group prevailed. However during the combat 3 noted that where the human had gone to fight the “stool” was shrouded in flame. A visage of something less than human stepped through the flash and then darkness to the sight of it back.
Left off at the end of this combat
✦ The Monastery of the Precipice trades whiskey distilled
on the premises for food and sundries supplied by merchants.
✦ The great treasures of Spellgard were taken from the
place years ago, in the final days of Low Netheril when
the fortress was sacked. However, rumors persist of
undisturbed chambers there, and of ancient relics that
have not seen the light of day for centuries.
✦ Spellgard has lain in ruins for more than a thousand
years, but the castle has never been truly abandoned. A
shifting population of treasure hunters and prophecyseekers
occupy the aboveground ruins, and the old
tunnels beneath the site are home to kobolds and fouler
✦ In the middle of Spellgard is the Scepter Tower, one
of the few structures of the old castle that still stands
complete. Mystery and legend surround the Scepter
Tower, and it is said that no living being can pass within
✦ The magic of Netheril lingers within the stones of
Spellgard. Before the castle fell, its arcanists focused
incalculable power within the Scepter Tower, and the
chambers of old Saharelgard were warded by magic that no one could defeat.
✦ Dark rumors have come down from the Monastery of
the Precipice with the most recent caravans.
Though the Spellgard ruins have always been a dangerous
place, a dark presence is said to have established
itself there. More than a few of the
so-called seekers who look for Lady Saharel have disappeared
in the ruins.
✦ Not all who look for Lady Saharel make the Monastery
of the Precipice their base of operations in Spellgard.
Seeker camps dot the ruins, and some of their residents
are as dangerous as any monsters roaming the Fallen