A Thread of Fate

Session 2

And so it Continued

From the mindset of Garret:

Time stops… The unmistakable fear and excitement of being hunted comes over you. You look around the room and nothing seems out of place, but you know your life hangs on the balance of a knifes edge… You’ve felt this before, in Luskan. You begin to sweat as you reach for your weapon, you realize it has been some time since you’ve felt on edge. Suddenly the door bursts open and a flash of a woman runs in, the wisper of feet hoping not to make a sound graces your ear. You leap for the door to face you foe only to see a shadow… return to the night. Time returns. You hear gasps of air, from woman… a half-ling woman~

Garret asks the woman who he finds to out to be Millek an troublemaking seeker what she was running from. Realizing she has been caught she dances around the questions and slinks away to her room.

That night the Half-elf decides to get drunk and make nice with everyone and I do mean everyone in sight at the monastery. During this time the half-ling takes a trip out to the Religious Fanatic campsite, pilfering a few maps and a box full of coin he chooses to flee when the main group returns.

The next day the group leaves around mid-day, in large part due to the hungover half-elf. Touring the surrounding area and looking for the missing Darrano clan, the group reaches the former campsite of the brutish half-lings. Without any clear reason for why the half-lings left the group wanders to the Northern Ramparts. A rotted and musty shelter to some of the surrounding beasts. They confront a vaugley humanoid shadow bat and eventually bring him down. But the half-elf may look like he took a really bad shave. The Human finds a bottle of wine that catches his eye, he knows it to be expenisive, whether his allies know that is yet to be determined.

Spending the next few days in search of any sign or direction the party begins to wane in their hope of meeting Lady Saharel or piflering the rumored vaults of wealth that she once had. Coming into contact with a few of the other bands during this time the party sharply heralds the warning of Allendi to stay away from the Scepter Tower and its ancient magic. During this time they catch up with the other clans, bands, and groups in this perverbial playground of seekers.

On the 4th day while heading to the broken tower to try and glean some information from the Kobolds about the disapperence of the half-lings the rumble of the ground startles the hellocked human. Soon they are crossing blades and magic with the brute power of a roving band of Kruthiks. dodging poison and stabbling limbs the group handles to encounter with ease. As the eldest among the bunch hits the group the young begin to flee by digging into the ground from which they came.

Continuing on the the Broken Tower they are greeted with an expected amount of hostility but is quickly diminished by the soft speaking half-elf. Once among the encampment of the Kobolds the tension begins to rise as the group has neither a prospect of trade nor an eye to buy. Checking the surroundings the group notes a cavern entrance and a similar set of clothing, which looks like that thing that Millek describe that she killed. When Garret picked this up the Kobolds took to arms and the tensions in the room could be cut with a small pebble, and it was. Choosing to back out safely the group looked to the north to find another Kobold tunnel and possibly nicer kobolds

Asking Kal Clewsoro for help proved fiscally difficult for the poor or otherwise tight pursed bunch. The information of where the other kobold tunnel eluded the group once again, in part to the hungry hands of the small one. Heading out once again to find direction in this late hour the the Tinkerman and Human spot a faint purple glow off in the distance. Upon coming closer to it and with the nimble one in front they advance slowly, however the less sneaky of the bunch alert the enemies to their nearness. What enemies are these though, a skeloten pair of metallic dogs with fiercely glowing eyes and even fiercer teeth. A giant iron snake and an overgrown Artificers stool with crossbow bolts to spare. Constructs infused with magic all, and when the finally blow was given the group prevailed. However during the combat 3 noted that where the human had gone to fight the “stool” was shrouded in flame. A visage of something less than human stepped through the flash and then darkness to the sight of it back.

Left off at the end of this combat

...

Rumors gathered:

✦ The Monastery of the Precipice trades whiskey distilled on the premises for food and sundries supplied by merchants.

✦ The great treasures of Spellgard were taken from the place years ago, in the final days of Low Netheril when the fortress was sacked. However, rumors persist of undisturbed chambers there, and of ancient relics that have not seen the light of day for centuries.

✦ Spellgard has lain in ruins for more than a thousand years, but the castle has never been truly abandoned. A shifting population of treasure hunters and prophecyseekers occupy the aboveground ruins, and the old tunnels beneath the site are home to kobolds and fouler creatures.

✦ In the middle of Spellgard is the Scepter Tower, one of the few structures of the old castle that still stands complete. Mystery and legend surround the Scepter Tower, and it is said that no living being can pass within its walls.

✦ The magic of Netheril lingers within the stones of Spellgard. Before the castle fell, its arcanists focused incalculable power within the Scepter Tower, and the chambers of old Saharelgard were warded by magic that no one could defeat.

✦ Dark rumors have come down from the Monastery of the Precipice with the most recent caravans. Though the Spellgard ruins have always been a dangerous place, a dark presence is said to have established itself there. More than a few of the so-called seekers who look for Lady Saharel have disappeared in the ruins.

✦ Not all who look for Lady Saharel make the Monastery of the Precipice their base of operations in Spellgard. Seeker camps dot the ruins, and some of their residents are as dangerous as any monsters roaming the Fallen Lands.

Comments

Just some information you will undoubtedly get or have already gotten.

Session 2
 

Once O’Grim learns all this, he’ll make a couple suggestions. One is that the group goes to just put our eye on the tower. I want to see these stones enchanted with “incalculable power,” to see if I can determine the nature of the wards and their current strength. I’ll also bring up the possibility that underground tunnels might be our ticket into the tower. Before we go scouting I’ll be sure to ask one of the Monastery’s inhabitants to mark my map with the location of any of the kobold caves closest to the tower. “Someone should make sure the vermin are not defiling the lady’s tower by building one of their filthy warrens too close” I’ll say.

Session 2
 

Ditto on all that. I must have forgotten about those tunnels or else I’d have suggested going that way before now, but yes, those sound “delightful.” I also agree that those Kobolds must be dealt with, whether now or later. Maybe we will “stumble over” a group of them when we glance upon the tower….

How far along in the book have I gotten? (even though in game, it’s only been, what? an hour? lol)

Session 2
 

would anyone care to ask about the kobolds

Session 2
 

sure. I would express interest in the little bastards. Espeically since it has been expressed that the Kobolds “are to be saved for when we are bored” and Asimov is quite bored. lol.

Oh, and I’m working on the entry, boss.

Session 2
 

Journal is up if anyone is interested. Let me know what you think. Trying for a new “non-Gravendarr” feel.

Session 2
 

i dont believe the shit about “no living can pass through its wall” my guy is not superstitious so i think he might just break them down, jk. but we should hear over there i think.

Session 2
 

Very nice, its fun to be smart, you get to know thing!

Ok so if asked anymore about the kobolds, Allendi will say:

In Spellgard’s heyday as a fortress, a network of underground tunnels connected its towers and battlements. All of these tunnels have long since collapsed, and those remaining have become home to a colony of kobolds led by a chieftain named Kraendin. The kobolds of Kraendin’s Band have set up an extensive network of traps throughout their tunnel homes to deter— or, more ideally, kill—seekers and other intruders. They do not seek to disturb the Lady and therefore I have no reason to harbor any ill will. In fact Krandin’s trapping skills have come in handy more than once. They do not attack anyone within the walls of spellguard and I return the favor. Rolin tells me you were attacked by a group of kobolds on the way here, well that could not have been Kraendin. They move around frequently, building tunnels and traps only to destroy them a week later. If you come upon a group of them the best thing to do is walk the other way. However if you wish to make a deal or trade with them (at your own risk) the only place they always station a guard is at the broken tower.

Session 2
 

“Traps ehh…” O’Grim eyes the Half-ling speculatively.

Session 2
 

Sunday at 12noon @ Guardtower, and unless you hear otherwise or I’m dead the game it on.

It might benefit you all to look over some of the RP and information I’ve given over the past 3 weeks. Just a thought.

Your character sheets will be the final say on things about your character so make sure you’ve update it each time & it has all the correct information.

If you want any of the maps, print out extras, I have one for you all but thats it.

~Live long, and do some cool sh!t

Session 2
 

Oh yea and did you want to run a little more of your campaign to get to that stopping point Joja? Either way is fine with me.

Session 2
 

OK so my car broke down, so hopefully hayden can pick me up. But He said that it probably couldn’t be till 12:30pm

Session 2
 

Noted.

Session 2
 

Bad News: I can’t make the game today guys. I have work I didn’t get done this weekend, and Kara needs help with a big project for a play she’s producing next Friday. Sorry to let you guys know so last minute. Sounds like you still have enough to play the game though, and someone can ghost my character, or use me as a passive healstick. Please don’t not play because of me, and sorry again for late notice.

Session 2
 

Sorry to hear that. I want a title with “good news:”

Game is still on since their are still 3 people. Cya at 12:30.

Session 2
 

hey all, after a day of doing half sneak attack damage, Garrett’s role playing with his kind not passing, darkness i can’t hide in and can’t see in, and all other skills that i use more than my sneaky ones, i dont feel that Garrett is cut out for this campaign. so the question is, do we want a controller? a ranger? a Gravendarr? give me some opinions guys

Session 2
 

other skills that i use more than my sneaky ones all being really low**

Session 2
 

Please do this before next session as I have been catering the campaign to play with this group and it screws things up for when I plan RP and to filter in a characters background. Just to let you know, the construct thing will not be occuring every session. Also when I create something as a strength… I normally create a way around it. ex. special vs. construct weapon. Just to say if that is why you are thinking of the change.

Also, an important question: Joja, how long do you think you are going to need to take a hiatus from DM-ing. like 2 months, till the summer, a year and then TBA? Because if its only for a couple month I don’t need to plan anymore anymore and I can just do some more hack & slash, if its 4-ev-er then I would like to plan a little more story. Also, more things linger on me know how long to plan for, like to start asking a extra person to join the sessions, since I don’t think Devon is up for it.

ps- O’grim didn’t die & you all get 300 exp from monsters 100 exp from RP = 400exp total

Session 2
 

Oh yea how does this Sunday work for everyone?

Session 2
 

Mike. To be honest, I think we’re looking at a couple months on the outside. A lot of which depends on my personal discipline and how much work I can get done in the time not dming frees up, and how much campaign stuff I can fit in so when I do come back I have a couple-month cushion of ready-to-go material. I should know better by the end of March. As of right now I am planning on continuing the campaign, and look forward to getting back to it. I think we should all use your generous offer of DMing as a time to branch out and really explore what we like about 4E. I know I am trying. I should be good for Sunday, but will have to be done no later than 5:30-6 probably.

Session 2
 

I didn’t mean to put you on the spot and I certainly understand that life has more important things, I was just wondering. Thanks for the update and I wish you and Kara good luck, especially with what I have been reading about the paper biz. You were missed this weekend… needed our tinkering, treasure hungry, lush leader.

I will post the session summary soon

Session 2
 

Yeah, we definately could have used you Josh. Maybe next weekend things will be better. You know, me not dying and all….

Session 2
 

any suggestions people?... controller would have helped the last battle, everyone loves a gravendarr ranger archer can be controller-ish ranger sword can be fighter-ish just give me some input

Session 2
 

who had a “special vs construct” weapon?

Session 2
 

just saying for the future… if doing that less dmg was the catalyst for the change.

My suggestion stays the same as before: having a balanced team helps, but one should play a role that they are most likely to “get into”. The only thing I will say for sure is that not having a person with the Theivery skill will be hard.

Session 2
 

If you are trying to do something with a character. ex make a bounce off the wall rogue or a demon-soul infested fire fanatic… rest assurd I will facilitate that and make sure everyone gets some sexy moves out of it. Cuz thats what its all about really. Just finding that type of combat that its dead sexy for you and then sticking with it. Same goes for RP

lolz~

So thats 2 people tentatively for this weekend

Session 2
 

Hayden: i think what you got going is good. maye think about (if you want change) just tweeking the characer to be less sneaky and more ballanced. take down the dex a bit and increases str or int or wis or something. haveing the sneak is quite helpful though. if i was you i might be frustrated, but i think you should be alrght as is. i would not get to worked up bout it cuz i think we actually do alright. i can stand up and take hits while you bounce around and fuck people. but if you get hit then we have two healers. so.. i think you alright man. but if i were to suggest a change i would go with fighter-ish controler-ish. another person up front would not hurt, and if you could move ppl around that would def be benificial. i do plenty of dmg for being a defender. I think i averaged bout 15 a turn which i am pretty happy bout. but having another sheild next to me would hlep… but like i said. you have what you have and i think you are doing fine.

Josh: Aaron started the game running your character, but i took over cuz i had my computer with the play test book. we had no internet so there was a couple guessing games. lol. but overall you did work while you were gone. i used the utility in the final battle which was BA. and the only thing you sucked at while i was running you was saves. you went like 8 turns poisoned. it was unbelieveable. but you did not die, and you and kiked some ass! But i cant RP ur chracter cuz you are far and away much better at that then i am.

Mike: I am good with sunday. no plans. so i’ll be there. and are those eyes from the dogs valuable. and if you want a re-cap i have notes from my characters PoV.

Session 2
 

Good points Mr. Marik, all of them. And that would be great about the notes! And yes the red eyes of the dogs & cobra could be of some value.

I took the opportunity to update the NPC list. And you can talk amongst yourselves, but some good pieces of information are literally at your feet. So I dont know if you want to take it any further. But talking recapping what each of you knows and collectively think about whats going on… say around a campfire... would be a good idea (for the time spent this week).

So thats THREE peoples for this week. I will start preparing your doom… Oh and I can’t wait to see ur journal Asimov!

Session 2
 

PS- For my game their are still 2 open slots if people know of anyone. Personally I think 5 players is the perfect number. Much preferebly to have people that know what their doing or can pick things up quick.

Session 2
 

Hayden: Perhaps another ranger-thief like Corvin was? Not to make you do the same thing, but you could still be your same halfing guy without changeing much. Do a multi-class thing like Gravendarr did to be part Warlord. I know there’s no official multi-class in 4e, but call it whatever you like. That way we could have another Smasher up front with the pot-bellied Paladin, but then you could also retain your theivery skill, making both you and Mike happy. Plus, if needed to succeed in a theft, we others can make a distraction left while you steal/stab/plunder right. Just a suggestion as I’m not really sure how much of a Smasher a half-ling can be.

Session 2
 

As far as my journal goes, we ended in sort of a “no time to write a journal” moment, so if we could RP a bit that’d be great. we dont’ have to get far, just to this “campfire” that Mike speaks of so I can have a “stopping point” to then be able to write said journal. For reminders, You all have just got done striking down the dogs and snakes, during which some (if not all) have witnessed the purple flames. Then silence. I, personally, am in no condition to be heading back to you, so if any of you choose to come look….. we can go from there.

Session 2
 

Of course, this needs to be done soon enough that I can get it done before this weekend. Which would be a good way for Josh to read it and be informed(ish) on what happened.

Session 2
 

you all can talk about what you know regardless of the stuff right now. But if you want to talk about the stuff right now that is an option as well.

You should go ahead and write the journal because Josh needs a recap along with Ballreich’s rendition and the OOG talk that should catch him up.

Session 2
 

Okay. well Ballick…oops Ballreich was scoping out your situation the whole battle wondering whatever the hell happened over there, and i am currently at a decent health being that i do after all have 13 surges a day. lol. but i will head over. lay on hands if i need to. and would like to set up a camp for the night. after all it is night. and at least get up to health so that we can set out tomorrow for home. i would like to get my daily and my surges back. so if we want to heal up and take a nap we can do that.

Session 2
 

as for the notes. i will put em’ up. they will not be nearly as good as the infamous journal entries of aaron, but i will.

Session 2
 

oh and for the record o’grim is yellow and out of healing powers for the day. he has surges though.

Session 2
 

Ferrik and Herrik talked to Thurn Dwarvington last night. I do not know what they said but I will find out. I never found the halfling woman Millek ‘The Thrush’. I got angry about that and got overly hammered, introduced myself to everyone and talked to Thurn. I barreled UP the stairs after not finding her. The next day was not good. Luckily all we did that day was fight a bat. A really big bat. Nasino walking (red humanoid with wings) near broken tower. Ran into him once more in the monestary but he did not acknowledge me even after I mispronounced his name. Jak the Kobold, and his brother Danny allowed me entry into their encampment at Broken Tower. They told me of another entrance North near the Clewsors (thieves) habitations. I diplomafied the kobolds but a fight almost broke out after questionable actions by the halfling. We were able to leave without conflict. We moved north and we were unable to convince the band of thieves to give us any information about the cave. So we set out on our own. We can find a stupid cave entrance right? NO Got in a fight with odd machines that sufficiently beat on our adventuring group. One of our members (the pyro) was taken down by a walking carriage construct. But his alter ego (purple fire) took over and rapped the shit out of the walking box. I crammed my hammer down the throats of the metallic dogs, and snake, but my dwarven brother could not handle the snakes poison. He did lay waste with his fairy powder and throwing hammer though. The sneaker jumped all around and half sneak attacked everyone and their mom. Now we have a scrap heap, a scorched carriage with legs, and some forked grass to sleep on for the night at the crossroads outside the city walls. Never found the halflings.

Session 2
 

You could start taking that 5 min rest.

Session 2
 

And its about 9:48 both in game and when I posted

Session 2
 

and lolz

Session 2
 

That was actually pretty damned good. Truely. You should think about writing a journal entry. Just like that too.

As for mine, it’s in the works, but Asimov is wordy so it takes a while. Plus, he doesn’t get blood or dirty all over it so I actually have to write shit. Which involves me thinking. Which hurts my head. I’m up to the part where “Thrush” bursts in. I’ll write more tomorrow and hopefully get it up and posted. Looking forward to writing it too, Mike.

As for RP-ing, when Ballreich wanders around looking for me, he’ll find the still purple-glowing remains of the caravan wagon. If he looks, he’ll find me slumbed against a small rock (part of a ruin) in a pool of his own blood, completly beaten and ass-raped. Barely (and I do mean barely) conscious.

Session 2
 

Wow. I missed a fun session. Just for Hayden’s sanity, I’ll second everything said by Aaron, Mike and Curt. Which probably doesn’t help. But to recap: A) Play what you like first and foremost and fuk the rest. That’s a sure recipe for fun, and when you have fun the game is better for everybody. So don’t worry about filling a role, worry about creating a character you like. B) As someone who has done some end-content raiding in WoW recently, I can tell you that as long as you have one “healstick” and one “meatshield” (or a half-heal/shield + a half-control/stick) then loading up on strikers is never a bad idea. Especially a melee striker to mix up with a spell striker. The reason being that more damage per second=bad things die faster=they don’t have time to do as much damage to us=we don’t need as much healing. If you follow. So lastly c) If you have to make a change I would think about a fighterishly ranger-type. Maybe a duel wielding badass who also has some limited cc ability. My thinking is another striker=good. + since we have two half heals=one heal stick. if we had two half controllers, it would equal one CC. Not sure how a ranger can be a controller though, but I haven’t really read much in Martial power. Either way, you can stay a halfling and keep your background/name the same and everything, and our group will just pretend not to notice wen the sneakster starts being slightly less sneaky and starts carrying a Katar in one hand and a spiked mace in the other. And smashing people in the face a lot. And now talks to his big hairy pet spider who jumps on people’s faces from above and poisons shit. Didn’t he always do that?

Session 2
 

sobs I miss moments like these, Josh…. I truely do. lol.

Session 2
 

Journal is up. It’s long. QUITE long, indeed, but I think it’s worth it. Lastest Session is on top, instead of on the bottom like I did in Gravendarr’s. figured that might help some (no scrolling to find it) Let me know what you think.

Session 2
 

That was really… good… sniff* (holds back a tear*). I like the new writing style. Forgot to mention that its been like 5 days game time, and one other important note was that he said “we” need you alive.

Oh btw you all have a campaign name now! and I also made an update to the NPC’s as well as to session 2 recap.

Session 2
 

Theren the elven ranger is posted, not concrete yet, so any AC ideas (a little low) or different weapon ideas are all welcome. check out the powers if u think i missed something cool. w/o the books in front of me it’s kinda hard to do. ya, i have the book on the comp, but its just not the same lol. I like him, and he has thievery, so just let me know…

Session 2
 

K. Thanks for pointing out those mistakes, I’ve fixed them. I knew it was a couple of days so that’s why I put “eventually we… ” but re-reading it, it sounds like its the same day, so I added a few words to make it sound… longer. lol. As for the demon quote, I wasn’t sure exactly what he said (and I knew it was important too!) so I guessed. glad to see I only got one word wrong. (but it’s fixed now!) hopefully Josh reads it and gets caught up. lol. Oh! that reminds me, Mike, when you “updated” the campaign last by added your summary of this last session, it cut off a bit of the end. Just so you know.

Session 2
 

Hayden: looks good, but still needs that all important background!!!! lol. also, I see you have candles! very important as we’ve found out. Plus, being a thief, you should be on the look out for shit like that you can steal from the Monastery. I mean, they HAVE to have candles, dont’ they? lol

Session 2
 

well they r like 1sp or sumthin stupid like that so i just threw them in there for the hell of it. i’m not really sure how i feel about the 18 AC (originally 17, but i opted for the hide armor at a -1 to my sneaky skills, too bad they don’t make masterwork armor in 4e). I guess we’ll see how he handles himself in combat if the others like him….

Session 2
 

Just as long as he’s not a dick. I think Asimov has that role filled to a T.

Session 2
 

As for the armor, if we last that long (so far so good cuz we got a name!) then maybe we’ll “stumble across” or “acquire” magical armor. shrugs

Session 2
 

OOooo a new thread of fate. I think i will ball it up and let the guardtower cats play with it. Seems fine, but I will need a background by friday (if only a simple one), if you are going to use him this sunday. Also can you spell out his skill bonuses.

Important note: Your online version of the character sheets will be the final say on what your character has, other than what one gets that day. For example, Asimov need to update his character sheet to say that he has a bottle of Berduskan Dark wine. Try to write down everything from racial bonuses to daily powers to your last gold piece.

“Striker needs food badly”, yea that was just for you Josh

oh ps – what is everyones exp at?

goes off to read Asmiov’s journal again for fun

Session 2
 

pps- I like Ballreichs battle log… you should think about doing something with it??

Session 2
 

i donno what to do with it? you mean in the game or on the post.

i think your ranger will do alright with the AC. we have healers and i have been taking most the dmg ne way.

nice journal. that shit is long. but very good. quite alot of work into that.

Session 2
 

I was just talking about maybe doing a small journal, just a thought.

PS- I Pm-ed you all

Session 2
 

Does anyone know what EXP you all are at???

Session 2
 

1800exp.

Session 2
 

So… who’s dragging my dead weight to the campfire? lol

Session 2
 

oh I had no problem picking it up, it’s all that adding that gets me into problems. 2d6 + 4 + Gravendarr = 4600 damage. right?.... right? No? Well I could have sworn one of my 13 Dailys gave me extra damage….

Session 2
 

ahahahhhhaaaaahahah… tru

SOO, if you all want to get some of the post-combat searching out of the way then you can or we can just wait till Sunday since everyone is busy… either way.

Session 2
 

I wouldn’t mind doing some as it helps the wait (when its more than a week, that is) fly by. However, i’ve been thinking, i know if you’re injury from like a sword blow or something, a heal will do you fine and you can go about your business like nothing happened. but when you die, does it work like that, or are there some temp penalties, like slowness or disorientation or a lessening of my saving throws for a while or what? I’ve never died and lived in a campaign before (glad to see you’re not a “death is permanant” GM! which I’ve had before. hint: they suck) I’m just curious about it for RP reasons really.

Session 2
 

Umm you didn’t die, to die you either have to go to negative bloodied value or fail 3 death saving throws. But yea I agree magic healing is sometimes hard to fully comprehend. I will look at it more closely then decide. But yea you can RP that ur woozy.

Session 2
 

Well I failed 2 and then passed the 3rd, so almost. lol. if I HAD died, would that have been it for poor (well, rich) Asimov? or would you have GM-ed something up?

Session 2
 

we could always raise dead, but we prob wouldnt have since ur guy is an ass and we dont kno u that well lol. but yea if u remember, u never really lost consciousness, so u werent THAT close to dying if u r trying to remember what it would have looked like. u normally dont look around and then 6 sec later ur dead. it would have worked like that in the game, but not life. RP wooziness if u want, but…. w/e im just rambling cuz im bored at the moment lol. c u all soon

Session 2
 

no no he lost consciousness for 2 rounds, and remember we made him roll if the “flame guy” wouldn’t have healed him to 1hp and he failed 2 more rolls + the one he already failed = death.

Session 2
 

Yea I talked with him and he said he play 4E like 3-4 times, 3.5 some and has played a bunch of RPG over the years. Turns out he works at the OSU hospital too (I do also).

I talked about our concerns with him. I said if he was overwhelmed by the plethora of info I gave him, that he might want to take this session off and learn some of the mechanics and then come next time we play. Haven’t heard back since that?

Maybe Aaron scared him off.

Session 2
 

Yeah, I do that to people. I’m actually surprised you guys have stuck around as long as you have. I keep expecting to be sitting at the Guardhouse holding that table for us and you guys just never come. I cry at night thinking about it. 8`^(

Session 2
 

quick lets quit playing dnd and stop posting and disappear like chris… to the two people that got that joke

Session 2
 

has ANYONE seen signs of him? It seems really odd that he’d COMPLETELY up and disappear….

Session 2
 

i donno chris. i heal you aaron if you ask for it. lay on hands. and i am dragged you back, being that i am the only one capable of doing so. lol. i would like to try to collect the gems from their eyes, but only once i know everyone is okay to at least sit up straight.

Session 2
 

yeah, i am interested in those eyes as well. actually, i’m interested in the entirety of those damn machine creatures. what are they? why were they there? what were they intending? why did they anally rape us so? why the fuck was the carriage out for Asimov’s blood? i mean, shit, kill the halfling for crying out loud. lol.

Session 2
 

huhha haah haha…. I guess will just wait 24 hours to find out! Cya all then

Session 2
 

Oh please bring minis if you have them and its not too much trouble. Its nice to have the right representation of things

Session 2
 

lol. he’s talking to you Josh.

Session 2
 

posted a short, weak background, at least enough for mike not to complain

Session 2
 

he’ll find something, no doubt.

Session 2
 

Huh, wha?

Session 2
Verjaeger

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